When Can The Rest Of Us Play With NASA's Cool Toys?

NASA Is Using Virtual Reality at SXSW to Remind People That Its Space Programs Still Exist, AdWeek

"At NASA's booth, hundreds of people in the last few days have viewed the agency's VR pieces on an Oculus Rift. The three-dimensional video has been virtually taking them on a ride to the top of the SLS, which will be more than 300 feet tall when completed. Also, NASA has Google Cardboard sets for people who want to see a VR clip that features footage from Mars. It's NASA's third straight year at the tech festival, but it's the first time the company is leveraging virtual reality. The response to the films, Pierce said, "has been great."

Ars tests NASA's first Vive VR experiments: ISS, lunar rover simulators, Ars Technica

"Just typing about that facet of the demo is making me nearly tear up. I can barely handle the thought that today, I was closer to outer space than I'd ever been in my life. Even with issues like a missing real-time shadow/lighting system and some nausea from driving up and down virtual hills, I was absolutely blown away by the experience - and the same could be said for the ISS simulator, whose texture quality was the pits and whose simulation could have used more ISS-specific hardware inside of it."

Keith's note: OK, so where do the rest of us who are not partying with the hipsters and digerati at SXSW download/view this stuff? NASA talks about their use of Occulus Rift, Kinect, Hololens, etc. but why isn't any of this stuff being released for people to experience - everywhere?

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Canadian Space Policy Symposium November 8,2016.

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This page contains a single entry by Keith Cowing published on March 15, 2016 1:18 PM.

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